Hi there everyone out on the interwebz! Sorry for my absence, school has absorbed most of my time. However I have still managed to read up on Dragon’s Maze. Today will be a daily series of articles. Monday is artifacts and split cards! Let’s get started!

I will give cards a rating from 1-5 for both constructed and limited formats: 1 being basically unplayable, 2 being not something you really want to play but can if needed, 3 being a solid card to play but not always, 4 being a fantastic card that you almost always run, and 5 being an all star (Tarmogoyf for example).

Artifacts

The Cluestones

Constructed: 3

Not great but not horrible either. Expensive one mana ramping but the ability to later get rid of them for a card is great. Could definitely see play in slower decks.

Limited: 3.5

Great mana fixing and draws a card later, it is much better in limited, but still not great in your two color aggressive deck. Maybe stick to Keyrunes in aggro.

Azorius CluestoneBoros CluestoneDimir CluestoneGolgari CluestoneGruul CluestoneIzzet CluestoneOrzhov CluestoneRakdos CLuestone

Split Cards

mtg-alive-well

Constructed: 1.5
You could run this, or you could play Thragtusk. This card just is not very good here.

Limited: 2.5
Better here, but still not great. It does not have populate on the card, straight lifegain is not good, but the 3/3 is better. Sadly it costs 4 to do it.

 

mtg-armed-dangerous

Constructed: 3
This card could be a blowout as a combo piece, because it is possible to win by turn 3 or 4 with the red half of this card. THe green half however is not really playable.

Limited: 3.5
The red half is a limited bomb combat trick. Save it for when you really need it though.

 

Constructed: 4
Very, very good. Well at least Beck is. Will enable combo in modern where a card similar to it is banned.

Limited: 3.5
Could be very good for you most of the time, except the very early early game. Use it to fill your hand back up by using both sides.

 

mtg-breaking-entering

Constructed: 3
Anyone remember Glimpse the Unthinkable? The first half of this card has casual constructed appeal, but maybe this could push mill over the top.

Limited: 3.5
Either mode could be absolutely be backbreaking. You could beat your opponent right out if you cast both halves.

 

Constructed: 2
It has it’s applications but its highly unlikely you will play both halves of this card. You could just play Act of Treason but the second half could be some sort of control card. Not one for aggro.

Limited: 2
It is a two color Act of Treason, and maybe you could get the other side off. You would be really lucky if you got both off, but if you did you would decimate your opponent 90% of the time.

 

mtg-down-dirty

Constructed: 3.5
Mind Rot exists. However for standard this is the new Recollect .

Limited: 3.5
Mind Rot still exists and straight discard is not always a very good strategy in limited. However the green half gets back your bomb or removal spell.

 

Constructed: 2.5
Unsummon is a card and there are cheaper sacrifice outlets. However in combination this could be a nasty little trick for Geist of Saint Traft

Limited: 3-3.5
This can be an absolute blow out in limited, but usually is just a good card. You also do not have Unsummon here.

 

mtg-flesh-blood

Constructed: 2
I personally do not think this card has a place in constructed formats right now, but who knows right now. It is not the worst card but I believe you can do better things. But please, prove me wrong! Send me a decklist with this card that functions well.

Limited: 3
Still not great but not awful either. It still has removal to it, albeit conditional removal. And the Scavenging from either player’s graveyard is rather nifty.

 

Constructed: 2
I rather like this card and I think it may find a home somewhere. 6 mana to draw 3 card is not great. If only this card was an instant.

Limited: 2
A 3 power boost is decent. You can draw some cards off an evolve guy and keep evolving I suppose. Still wish this was an instant here.

 

mtg-profit-loss

Constructed: 1.5
Not really ever worth it. It kills 1/1’s though.

Limited: 2
An interesting combat trick if you cast both halves. Not backbreaking however.

 

mtg-protect-serve

Constructed: 1.5
Bigger trick but is not actually removal. Not really worth playing.

Limited: 2.5
Pretty ok combat trick and has possibility to blow your opponent out if you cast both halves at the right time.

 

mtg-ready-willing

Constructed: 3-3.5
Time will tell if this card sees play in constructed. I think it may be quite possible.

Limited: 4
You will blow your opponent out with this card. Both halves casted or not. The black side is a little weaker without the other side but still good.

 

Constructed: 2.5
A splashable Sign in Blood is not bad, the red half could be playable if control decks become more popular in certain formats. However this card is not going to make waves.

Limited: 3
Card draw in limited is great. The red part probably is not going to impress you enough to pay for it.

 

Constructed: 3.5
This card is awesome. Stops Thragtusk from making a dude, or any other card similar to it. I would be surprised if this did not see play.

Limited: 4.5
Basically a catch all kill spell in limited.

 

Constructed: 2.5
Could see sideboard play. A Basic disenchantment spell.

Limited: 2.5
You can sideboard this in against problem artifacts and enchantments. Probably is not worth main boarding.

And that wraps up the first review article of Dragon’s Maze! Tune in tomorrow for the next installment…

As always you can email me or comment here, questions and discussion are welcome! Think I got something wrong, let me know. I enjoy discussions greatly. You can also follow me or tweet me on Twitter, I am quite prompt on there. Have a good night and play some Magic cards!

Email: keithcodyj@limitedmagic.com
Twitter: @keithcodyj