Hey there everyone out on the interwebz! Welcome back to my series of articles on Dragon’s Maze cards, today is the final day! The purpose of these articles is to give people a general idea of cards to look for both in constructed and limited formats. Limited has multiple facets, which similar but different strategies. For most players however a general score and idea should be sufficient. Just understand that these scores are my initial feelings on cards and are subject to change as formats develop. Cards can get worse or better, some are better in one format while being bad in another. Generally, sealed formats are slower than draft formats: so take limited scores into account based upon the limited format as a whole rather than it’s parts. When you play the different formats you will need to recognize the distinction of what is better than others. Some cards are way better in different limited formats.
Today is on Azorius and Izzet cards, both single color and multicolor, as well non-guild stamped cards that fit the flavor of these two guilds. If you do not get what I mean, you will understand quickly by looking at the rules text of cards and seeing that some of them have Guild Stamps. You probably have noticed them before.
I will give cards a rating from 1-5 for both constructed and limited formats:
1 being basically unplayable
2 being something you do not want to really play but can if needed
3 being a solid card to play
4 being a fantastic card that you almost always run
5 being an all star (Tarmogoyf for example).
This card has a lot of potential here, it’s success varies on the amount of multicolor running around in a specific metagame. It can answer a ton of threats early game, as well as kill a good number of planeswalkers later too. Expect this to see play.
Solid removal, granted it does not kill everything but a large number of creatures that are worth killing here are multicolor.
Not good here, more for limited.
Fliers are good in limited, this card is no exception. First strike is very important with this card, because it has a small butt.
Probably will not see play unless someone figures out an infinite combo.
It is ok here. It slows the game down or allows to you get attacks in. However you lose card advantage by playing this card.
Pretty good card here. Big body as well as vigilance. I will be happy to play this card.
This card is awesome and does a ton of things. It is a great control finisher. My rating may be a bit biased though, I have a crush on this card.
This card will win you the game if left unchecked, which is easy to do with it’s evasion.
This might see play but it probably will have to be after Augur of Bolas rolls out.
Gets better as you have more and more targets, play it if you have enough targets. Card advantage is good.
No, just no.
Very solid, early flier.
No, just no.
As with others like it, it gets better with more gates.
I doubt it will see play but I see a tiny bit of potential.
Very good card. Gets better with more multicolor dudes. Play it if you get it and are in blue.
There is a combo here, I just know it. I cannot give it a real rating. I am absolutely unsure.
Yeah I have no clue…play it if you really want to, it might be bad though.
No, just no.
Could be a decent combat trick. Do not force this card though.
Very, very good card. Probably will see a ton of play. Pick up cheaply if you can.
Not a great body but you can chose your opponents bomb that is in their deck.
I see this card getting play, especially with Restoration Angel existing.
Solid card, gets better if your opponent is a red deck too. That ability can be very relevant.
Silence and Counterspell tacked together, what mroe could a control mage want?
Stop their bomb and do let them play anymore that turn, it is pretty self explanatory.
This might actually see play, I rather like it too. It is very simplistic but strong.
Absolutely awesome card here. Play it if you can.
Probably will not see play here. Just does not do enough.
It is decent, depending on the rest of the cards in your deck. The more dudes the better it is.
Might see play, it is actually a pretty good card.
If you survive your opponents alpha strike, bounce the rest of their dudes, sets them very far back.
Solid, awesome card. I will probably be paying this card. I love blink and bounce abilities.
Save your bomb, chump with the Deputy too. Solid card.
Probably will see more play in EDH than in anything else. Still, a very cool card.
Can be absolutely backbreaking for your opponent because you get free cards off it. You still have to cast them but they are not in your hand, it is good card advantage.
Probably not good here.
It draws you cards and might also do damage, good be very good or mediocre depending on your draw.
This will see play, it is quite awesome of card. It also appeals to casual crowds. DRAGONS!! EVERYWHERE!
Combat trick or blow your opponent out with it. This card is fantastic here.
Awesome card, might see play. It is very cool and flavorful.
If you have enough to keep making this card switch, it can be quite good for you. Even if you do not, it still clogs up the the air.
Haha, Thanks to Mark Rosewater we have this gem. Have fun with this card.
Ummmm….you could play it, or play anything else. Not too great.
There is a 3-4th turn win with this guy, so he has potential.
Solid card, better if you have more cards to support him though.
Very open about this card. Not sure where I stand. At first I hated it, but then I started liking it. It gives ramp to blue or red, which are traditionally cards that do not get ramp. This either will see fringe play or be absolutely amazing.
Yeah this is absolutely awesome here. He will not win you the game, but he will certainly help yo a great deal. He might win you the game if you get his ultimate off though.
Maybe you can play this in EDH, but this card is rather bad.
Filter through your deck, but not great.
And that wraps up my review of Dragon’s Maze!
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