Hey there everyone out on the interwebz! Welcome back to my series of articles on Dragon’s Maze cards that I will be writing for each day this week. The purpose of these articles is to give people a general idea of cards to look for both in constructed and limited formats. Limited has multiple facets, which similar but different strategies. For most players however a general score and idea should be sufficient. Just understand that these scores are my initial feelings on cards and are subject to change as formats develop. Cards can get worse or better, some are better in one format while being bad in another. Generally, sealed formats are slower than draft formats: so take limited scores into account based upon the limited format as a whole rather than it’s parts. When you play the different formats you will need to recognize the distinction of what is better than others. Some cards are way better in different limited formats.

Today is on Golgari, Selesnya, and Simic cards, both single color and multicolor, as well non-guild stamped cards that fit the flavor of these two guilds. If you do not get what I mean, you will understand quickly by looking at the rules text of cards and seeing that some of them have Guild Stamps. You probably have noticed them before.

I will give cards a rating from 1-5 for both constructed and limited formats:

1 being basically unplayable

2 being something you do not want to really play but can if needed

3 being a solid card to play

4 being a fantastic card that you almost always run

5 being an all star (Tarmogoyf for example).


Constructed: 2
Probably not playable unless you are interested in a golgari themed deck, one with a ton of scavenging.

Limited: 3
Quite a solid card, especially since it has scavenge. Reach can be either really good or it is not, depending the matchup. You probably will be happy with this card 80% of the time.


Constructed: 2.5
This might see play more casually or in infect decks in non-standard formats.

Limited: 3
Pretty good card, sadly is not instant speed. Still, that is a quarter of your opponents life for 2 mana.


Constructed: 1
You do not want to play this card, unless you have an infinite mana combo and you decide this is your wincon.

Limited: 2.5-3
It is a bear at first, but in the late game it becomes a vanilla threat.


Constructed: 1
This is not good here.

Limited: 2
You could play this here as a combat trick, keep your non-regenerating big dude from dying. Most useful in giant dinosaur green decks.


Constructed: 1
Do not play this card please, it simply does not do enough. And you have to play gates to make it work.

Limited: 2
You could play this but play at least a 3 gates if you ever want to get it’s ability.


Constructed: 1
I do not see this being played. Not good enough, play any other fight spell before this.

Limited: 2.5
This could be really good if you have nothing but evolve guys, and you have no other fight cards.


Constructed: 2
This might see play, I have a sort of crush on evolve cards and see a lot of potential in most of them. An evolve/undying deck recently did well in a SCG Open (It actually was made and piloted by a guy I know from my other local card shop).

Limited: 3
A good card, you will be happy to see this card most of the time.


Constructed: 2.5
This might see play, but like I said, I have a crush on these cards.

Limited: 3.5
This card is nuts. If you can evolve this guy and have enough evolve dudes, it gets insane.


Constructed: 3
6 power for 5 mana seems pretty strong to me, only gets better with better tokens out.

Limited: 4
This can be absolutely nuts, it gets better with every token card your deck has. Even if, It is still 5 mana for 6 power worth.


Constructed: 3
I do not love populate cards but I recognize their power. A one mana spell that populates seems quite strong to me. Could see play as a fringe strategy.

Limited: 3.5
Build a token deck and this becomes 1 mana for, on average a 3/3. It can be better or it can be rarely be worse, but you have to have a lot of token producing cards.


Constructed: 1
Not really anything you want to play.

Limited: 1.5
Fog effects are only good if they have a good ability stapled to it, like populate. This however should not ever really make the cut.


Constructed: 1
No, just no.

Limited: 2.5
Put this in an evolve deck and his toughness should usually always be enough to evolve your dudes.


Constructed: 3
I see this as becoming a good card. It may not be immediately but It has potential.

Limited: 3.5
This could be either really good or really bad for you. Bombs and scavenge cards go well with this card, be wary when you play this.


Constructed: 3
People are brewing with this, it may become awesome or just not be anything. Be wary of this card.

Limited: 3.5
Makes any of your dudes have scavenge is a pretty strong ability here. Especially if your games go long. You will like this guy.


Constructed: 3.5-4
This card is awesome, pick it up cheaply if you can. This will see play in top end decks with lots of mana to wipe boards, in colors that do not have the ability to really wipe the board.

Limited: 4
Same as above, good removal is always important here.


Constructed: 1.5
Probably will not see play, it is not very good here.

Limited: 3
Pretty good here, especially if your games go long and you protect this card.


Constructed: 4
Absolutely amazing card, it always nice seeing reprints of great cards.

Limited: 4.5
This is just fantastic here. Does not get a 5 because it cannot kill guys with hexproof.


Constructed: 2.5
It is not terrible, but it is not a great card here. Could however become better than I think it is, is has potential.

Limited: 3
Solid card. Recursion makes this guy playable.


Constructed: 1
I do not see this card being played, it needed to be an instant to have a chance.

Limited: 2.5
It is removal, but if too many of your lands are in the graveyard, then you are going to be hurting. Be careful with this card.


Constructed: 3.5-4
What has not been said about this card? It is clearly quite good. We have to wait to play it to find out if it as good as we think.

Limited: 3.5
Still good but not as good. Your opponents are not going to casting many things during your turn as they would in a constructed format. It still replaces itself though.


Constructed: 1.5
I do not want to talk about it D: I had high hopes for this card. WOTC let us down on this one.

Limited: 3.5-4
Quite a bomb here. Especially if you have a ton of token cards.


Constructed: 1.5
Not good enough here.

Limited: 3.5
A solid beater you would be happy to play.


Constructed: 3-4
I am a little split on this card. I love clone abilities, and the fact that this continues to make more dudes makes this guy just awesome to me. However this is a 6 mana clone. This card has a lot of potential and I am in love with the art. I just am unsure if it is viable. In non-standard formats they have Phantasmal Image and Phyrexian Metamorph, so it may not see much play there. IF standard becomes a much slower format this card could become much better.

Limited: 4
Copy a bomb, win the game. Rinse, later, repeat.


Constructed: 2.5
Very interesting, probably not viable in standard. It will shine in EDH/Commander though.

Limited: 3-4
Depending on the amount of Golgari and Simic +1/+1 cards you get, this card gets better and better.


Constructed: 3-4
This will either be very, very good or quite bad. It will be very good in Commander, unsure about other formats right now. It is obviously a strong card but 4 mana is a lot of mana for a counter that is not Cryptic Command. Cryptic Command had much more versatility too.

Limited: 3-4
Could be gamebreaking here. Counter your opponent’s bomb and then use that mana to cast your own. This card causes a huge swing in momentum.


Constructed: 1.5
Do not expect to see this card here, it is too slow and does not do amazing things. It is more of a card for flavor.

Limited: 3
A solid card, can be quite good and comboriffic. You can keep your opponent’s bomb down or break those slow games by pumping your own dudes. Really awesome with Fathom Mage.


Constructed: 2
Not too great here, but it has it’s applications if you wanted to make a casual Simic deck.

Limited: 3.5
A bomb and has synergy with Simic cards. Use it to keep evolving your dudes with his huge body.


Constructed: 2.5
I give it a low rating but I think this card has a lot of potential. If the format becomes slower you can use this to gain tons of advantage in Simic deck. Most effective in a more aggressive midrange deck, good where you dump your hand out and have evolve/undying guys, then refill your hand.

Limited: 3.5
Very good with enough evolve cards or scavenge cards.


Constructed: 2
Not likely to see play here, but it is nifty. IF it could be activated more than once it could be good.

Limited: 3.5
A solid card, can be a workhorse in your deck. Gives flying to a deck that really makes use of it.

And that wraps up Thursday’s review of Dragon’s Maze! Tune in tomorrow for the last installment!
As always, email, tweet, or comment. They are always welcome.

keithcodyj@limitedmagic.com
@keithcodyj